Tuesday, December 14, 2010

Computer Graphics - 6


Q-l
a.  Define the following terms with diagram if so:                                                                          [09]                 1. Axonometric and isometric projection
2.  One-point and two-point perspective projection
3.  Cavalier and cabinet projection
b.     Write Short Notes on:                                                                                                               [06]
1.  Locator devices
 2.  Surface rendering

Q-2 Attempt the followings: (Any FIVE)                                                                                                     [35]
a.       Derive the transformation matrix for parallel projection.
b.      Derive the transformation matrix for general three-dimension rotation.
c.       Explain in detail rotation about an arbitrary axis in 3D.
d.      What is segment? Explain how is the concept of segment is useful in computer graphics?
e.              Explain in detail what aspects should take in to the consideration to develop GUI based software
system?
f.       Explain clearly various viewing parameters in 3D with diagrams.